

→ To move the Animation Layer to a specific number of frames, when highlighted, RMB clicks on the Animation layer and select 'Move Layer Horizontally', then enter the desired number of frame units to move the Animation Layer. When the interpolation space of an Animation Layer is highlighted (red by default), the layer can be moved left and right by clicking and dragging with the mouse cursor.Double LMB click on the interpolation space of an Animation Layer (solid pink by default) to activate track movement.→ When merging layers, the layers will be merged into the top selected layers. → Animation Layers can be moved horizontally (see below) before being merged together to adjust timing. Press the 'Merge' button in the Animation Editor Toolbar (two overlapping squares) to Merge the Animation Layers together.Select two Animation layers by clicking on their titles at the left of the Animation Editor interface while holding the 'Shift' Key.Observe that the Animation Layer has split at the current timeline position, and the portion removed has been separated into a new Animation Layer.Press the 'Cut' button in the Animation Editor Toolbar (scissor icon).Move the playtime slider to a point in the middle of the resulting Animation Layer.Select the resulting Animation Layer by clicking on its title at the left of the Animation Editor interface.Move the playtime slider to a different position on the timeline in the same Animation Layer and 'RMB Click' then select 'Paste Keyframe' to past the Keyframe(s) beginning from the current position.Īnimation Editor Keyframe Options: Create Keyframe.Once the desired selection has been achieved, 'RMB Click' over the highlighted selection to open a pop-up menu then select 'Copy Keyframe' to store the selected frame(s).→ If a range of Keyframes has been selected, the user can 'LMB Click and Drag' the white handles on either side of the selection to make fine adjustments. 'LMB Click' to select a single Keyframe, or 'Shift + LMB Click and Drag' to select multiple Keyframes.This will display every animation layer from its start to end. ※ Note: Fit the Frame Range - Click the 'Fit Horizontal' button located next to the 'Animation Max Frame' input field at the bottom right of the Animation Editor.

→ To form a smoother transition between the preexisting cache animation and the user-created Keyframe, delete simulation cache Keyframes to the left and right of the user-created Keyframe. Slide the playtime slider across the area of the timeline where a new frame was keyed, and observe the saved change in the updated frame keyed by the user.While the playtime slider is still at the position without a keyframe, add a new Keyframe with the 'S' Hotkey.→ The user can also activate simulation in the 3D Window before creating a new Keyframe. Using the Gizmo, rotate or translate the pattern/garment into a new position.Select a pattern or garment in the 3D Window.Where there is now an empty space between Keyframes, move the playtime slider to this position.Observe that there is no longer a Keyframe in the previously selected position, and the simulation interpolates vertex positions for the garment linearly across the gap.Where vertical lines exist marking Keyframes, select a Keyframe and delete it by pressing the 'Delete' Key.

